- runs on any version of Windows, no needs of runtimes or libraries
- runs on OSX or Linux using WINE software
- it doesn’t need to be installed, can run from an USB stick
- the scripted syntax lets you to modify several cards with a small effort
- deck size limited only by free space on disk
- card size can go up to 1m x 1m (or more, the limits came from video memory and O.S.)
- sizes can be specified in cm, mm, or inches, at any DPI
- can link to data in text or spreadsheet files: Excel (both xls and xlsx), and OpenOffice (ods)
- internal editor for csv files
- real-time rendering option
- can read image files in various formats: bmp, jpg, png (with transparency level), gif, and tiff (and use placeholders for missing files)
- can read text files in rtf and html formats
- can print texts with all alignments (left, center, right, justified, top, center, bottom)
- can import svg (vector) images
- the output can be to printer, pdf or single image files (can also write the deck to a multipage tiff or an animated gif)
- integrated help (and guided input for directives’ parameters)
- can print pages of cards with fronts aligned with backs
- virtual table option to playtest your deck(s)
- visual editor for creating cards without writing code
- multi file environment (with the option of comparing decks)
- combinatorial engine
- templates for The Game Crafter, Printer’s Studio, and Artscow
- can upload directly to The Game Crafter site
- automatic layout option
- option to create and roll dice
- can create composite images for deck loading into Tabletop Simulator or Tabloro